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Project: Villa | Part 01 - Tileables

Screenshots of my Substance Designer File. Should be able to be read. For my own notetaking also - https://drive.google.com/file/d/11PUPYrXBghgVPbP8GWWGu6woQ9sefn_h/view?usp=sharing
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There a few things that I've always struggled with, when working on a portfolio pieces.
1. For more than once now, I've abandoned a whole environment portfolio pieces, because it is simply too complex. I tend to have to shift my focus because of my job needs, or I simply found a better workflow to do it, and it is such a pain to redo all the work that I've done, with the scale of the project. My interests outlives the longevity of the project basically.
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2. Trying to cram in too much. When making a whole environment portfolio piece, there are simply too many sub-discipline (materials, modular, destruction, foliage, procedural workflow, set dressing, shader, engine stuff, lighting, etc). If I try to cram everything into one, not only it will damage the quality, but the chances of completing said project is impacted as well.
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3. I love RnD-ing new workflow. From foliage, houdini, destruction, shaders, etc. But a lot of the time these RnD efforts did not come to fruition. I would still love to share what I've found through those RnD, even the final portfolio pieces did not result in a nicely packaged final product.
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4. Life Work Balance in general.
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So, this time I wanted to cater my portfolio piece structure in a system that supports the problem listed above. Basically I'm splitting that 1 whole environment pieces into a few (5 or 8 maybe, not sure yet). This way, I still have an updated portfolio, and at the same time, if I found a new workflow (or unreal release a new update), I can keep going with the project! All while maintaining a healthy life work balance c:
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So the first round of this ongoing project is trying to have a Substance Designer Materials Portfolio piece. I've been using Designer for a while now, but it is mostly for either batch-processing or just to tweak a little bit here and there only. I've yet to make a materials from scratch properly. So this is my attempt at that. Glad I'm done with this haha, I would like to move on to other sub-discipline already.
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Special thanks to all the tutorials, articles, and sbs sample file that I've used to study how to make Materials in Designer. Some of those People are: Kai Mergener, Johnny Nodes, Enrico Tammekänd, Game Artists.

Screenshots of my Substance Designer File. Should be able to be read. For my own notetaking also - https://drive.google.com/file/d/11PUPYrXBghgVPbP8GWWGu6woQ9sefn_h/view?usp=sharing

Screenshots of my Substance Designer File. Should be able to be read. For my own notetaking also - https://drive.google.com/file/d/11PUPYrXBghgVPbP8GWWGu6woQ9sefn_h/view?usp=sharing