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SVD - Dragunov Sniper Rifle

THANK YOU SO MUCH TO THESE HUMAN FOR THE CONSTANT FEEDBACK AND SUPPORT
https://www.artstation.com/js0822
https://www.artstation.com/fennixennis
https://www.artstation.com/thomasongo
https://www.artstation.com/vonxia

Trying out Plasticity and practicing Realistic Texturing c:
I used houdini to convert the plasticity CAD export into both LowPoly for baking, and Highpoly (dynamesh and polish in Houdini)
Rendered in Unreal Engine with MRQ.

Took around 1.5 months, after work and OT :c + weekend. Time to touch grass and climb some rocks.

2 Subnet I created and Exposed to procedurally generate the LP and HP

2 Subnet I created and Exposed to procedurally generate the LP and HP

I used the 2 subnet + for each loop with connectivity. That makes up the whole graph. The mess is from me not being able to transfer attribute the path attribute from the original mesh to the VDB-ed mesh. By the time i notice my mistake, it's too late :c

I used the 2 subnet + for each loop with connectivity. That makes up the whole graph. The mess is from me not being able to transfer attribute the path attribute from the original mesh to the VDB-ed mesh. By the time i notice my mistake, it's too late :c

Painter Viewport

Painter Viewport