THANK YOU SO MUCH TO THESE HUMAN FOR THE CONSTANT FEEDBACK AND SUPPORT
https://www.artstation.com/js0822
https://www.artstation.com/fennixennis
https://www.artstation.com/thomasongo
https://www.artstation.com/vonxia
Trying out Plasticity and practicing Realistic Texturing c:
I used houdini to convert the plasticity CAD export into both LowPoly for baking, and Highpoly (dynamesh and polish in Houdini)
Rendered in Unreal Engine with MRQ.
Took around 1.5 months, after work and OT :c + weekend. Time to touch grass and climb some rocks.